If the speed sculpt is looking good, you may want to take it further and progress it into a full design. Vertex Paint Speed sculpting is a fast way to block out your ideas and very often it is the first step towards a new design. If you do, you can print it for yourself : just download it from Thingiverse.Finish your model by painting it (Image credit: Glen Southern) Now I have to wait for it to dry (which might take a long time regarding it's air tight) before cleaning it with a little bit of sanding and offering it to my friend Dan.Īfter some sanding, her lobotomy scar is now hardly visible Print one for yourself ! The sculpture is "heavy" which offers a good "feeling" and it can stand by itself. The excess of water in the plaster starts to "sweat" - " No woman no cry !" The sculpture is then closed with its top part I also added two screws to the top part that will help holding it in place when the plaster will harden.īottom part filled with plaster and top part with added screws on So I prepared some quiet liquid plaster and poured it into the bottom hollow part. Having two parts to glue together, and the main part being hollow, I decided it might be a good idea to fill it with plaster to make it heavier before to glue the top part. So this morning I printed the missing top part. But unfortunately the print failed at about 90% completion due to a bad choice in Kisslicer's parameters. But when it will be done I will post a photo of the sculpture here.īut you can print one for yourself if you want.Įdited : I finally printed it yesterday evening. I haven't tried to print it yet because I didn't have time. To do so I just reused the photo of the original painting as a texture. Just to push the fun a bit further I decided to texture it. This final mesh is then exported from Sculptris and decimated for 3D printing.ĭecimated version ready for printing Texturing I then imported this last temporary OBJ in Sculptris and sculpted some details that will make it look closer to Magritte's original artwork. Shells are connected into a single mesh Final sculpting The result is again exported as a new temporary OBJ file for further sculpting in Sculptris. I then deleted all unnecessary faces (back of the head), aligned the hair and connected the shells together. The previously exported OBJ and the OBJ hair mesh are then imported in SketchUp. This intermediate result is then again exported back into a new OBJ file. After a bit of tweaking (scale/rotate/bulge) I ended up with this : I then imported the defeatured head base mesh and drag-dropped the "body face" part on it. Then I first imported the OBJ " body face" mesh into Meshmixer and converted it into a Meshmixer part. Rough alignement done for checking purpose Again I exported the result as OBJ.īut before I roughly aligned my 3 different "ingredients" just to check they could do the job. This base mesh I then exported as OBJ for a future use in Meshmixer.įor the new "body face" attributes I simply deleted everything from the Pink panther body mesh except the front part of it (showed in blue) and exported it as another OBJ.įor the making of the hair I simply deleted everything from the Beethoven's bust except its hairs (showed in blue). The base mesh is the female head I allready had from which I defeatured all the face attributes : But any good female face should do for this project.Īnd for the body and hairs I simply searched Thingiverse and decided I will use : That said, I needed to find 3 main "ingredients" :įor the head I already had an open-source model but I don't remember where I downloaded it from. Meshmixer's main feature is to mix meshes.Īnd this feature makes it a unique 3D app : I know no other app that offers such a feature. I could have open one of my art book but thanks to some web search it's easy to find a good reference picture in just a few seconds. The first thing to do is to find a good picture of Magritte's original painting.
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